I need to plan out every little detail carefully before I start production. For the first shot, I ask myself quite a number of questions. Really wanted to solve/settle every single doubt before I go for the final render.
Some thoughts:
How should the environment be?
>should it be compact?
>should it be in a room?
What color should the environment be?
What type/scheme I wanted?
For the floor, what color/design should it be?
>don't want to distract the audience
>white floor will be good
>could have lines to guide the audience's eyes to the object?
Should the main cube drop first? then the rest or vice versa? Should I render depth of field in Houdini itself or in post? Many factor could affect my progress of going forward. Today I spend the whole day doing what Steven suggested. Encounter some weird dynamics cache so got to re-do the scene, experienced it a couple of time. Took quite long to get how the camera move, getting the timing rite and played with the graph editor for the linear and bezier curve movement, seeing which was nicer.
I did quite a lot of research. As I wanted some kind of mysterious feel/look to my overall scene, I checked out some color scheme for suitable usage. Found out that Purple and Black gives the most mysterious feel. I found this picture which could well incoperate with a toon shader.
From some reference, the reference shows an object dropped and when the object hits the ground, there will be some camera shake. Thinking if I should that and not too many things going on to distract the audience. I had this idea which I find not bad. The camera fly in towards a top view of a giant cube with smaller cubes made up the giant cube, moves away allowing the camera to go through that into the interior of the giant cube and from there, the first shot continues. It's easy to get carried away with cool ideas and forget what is realistic and I had to make sure that I don't bite off more than I could chew.


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