Tuesday, 26 July 2011

Day 44 -- 26/7/2011 Tuesday

Mr Michael sent me his test image of the toon shader. He was quite satisfied with the result. I went on to test the shader further. So far, I have not tested it on a cube and cube are my main objects in this project. Some how the toon shader works better on any objects except cube. I played with the divisions, the S & T frequency of the shader, the width of the lines, all, kind of lose out to using a sphere. Next I try to use facet to cusp the cube but the shader becomes totally flat, not as nice as it use to.



Next, I remove that and used a polybevel node to do not get a total squarish cube. However, it affects the entire cube's division and I got to play with the divisions and the S & T frequency of the shader, got to juggle between those 2 parameter.


I had uneven division lines as seen in the above result. I consulted Steven regarding this matter.


Also, Steven did a simple setup of the reverse motion, instead of things forming into the main object, do the reverse way of main object disperse into smaller things then play back the motion for another way of doing things. Sounds confusing and messed up.


A teapot in a isooffset with SDF volume selected.
Use the group of SDF volume teapot's as a bounding object to group points in a bounding box division points.
Delete away unwanted points.


Use group geometry to group points for later on, using expressions.


No comments:

Post a Comment