Refining my shot and played with different files. Basically, I am trying to go all-pronged for all aspects.
Stayed back for Side Effects Training at 6:30. Helped out a bit with the preparation. Ziggy will be teaching some Rigid Body Dynamic (RBD) explanation. The first demonstration was about a ball hit through a wall with voronoi fracture. Only until this lesson, I realized that scatter points are only on the surface of an objects and to scatter points within an object, a isooffset node with a fog volume option can allow points to be scatter within. Also, Ziggy mention that there are a couple of node that will be frequently used in dops.
RBD keyframe active: Turn simulation on at a certain frame; expression e.g $F>=20
RBD autofreeze: activate the autofreeze of pieces when reached a certain threshold
Group Dynamic object (shelf tool): shift + click the multiple objects.
The next demonstration will be modifying a piece of data using a modify data node like taking the position/angular velocity of the object and tell it to do this at this point of time. The example was a car driving on a straight line and at a point the modify data node will activate the instruction set by it, thus making the car flip over at that point.
Third demonstration was simulating a dynamic simulation on a low-res model and then use a fetch node to extract the information from the low-res sim and then parent the fetch node to a higher-res model, making it following the same simulation.
And lastly, the last demonstration was adding velocity to voronoi pieces. Making them go in a directed way.
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