I start the day off by checking my email for Steven's reply and Odforce to see if anyone had reply to my questions. I also went to ask how to achieve a effect which I will be applying. The effect was from transformer 1, where the allsparks cube had this "wire-frame glow" then slowly transforming into a small cube. The only way I can thing off is to use a box with points, copied box on each points and scale them slightly, allowing light inside to sip through the gaps.
While waiting for Steven's reply, I played with some of the toon shader. It looks interesting but I had another look of shader I wanted to achieve. I find the other shader better and more sketchy-feel. Below is a shader I am playing with from a hip file from Odforce.
Looking by the reference I am following, there is some kind of bevel-ish look to them so I played with polyBevel. I had this setup where I played with polyExtrude, polyBevel and facet. However, there is some gap on some part of the wall. I posted this on forum hope-ing for some reply.
After receiving email from Steven about my scene, I am ready to dive into action. I set up the background first. Playing with the height, width in comparison to the size of the each cube and the floor, etc.
Here are some test render:






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