Geometry Sop: Rendering tab: Shading tab: Volume filter width; higher the number, blur-er the volume.
Geometry Sop: Rendering tab: Shading tab: Shading quality.
Mantra Sop: Sampling tab: volume step size.
Also, when doing fluid/pyro fx, in the lowrespyro sop, adding a volume resample under visualization and using different filter can increase the resolution. Jeff also showed how to increase the resolution of smoke using multiple layers of smoke blurred outline, sounds complicated but its quite easy to understand actually. The session ended at about 12+pm.
I carried on with my work. I kind of finalized the shader and the overall feel. Maybe some minor tweaking here and there and should be almost complete.
I also played with the different ways of forming the statue.

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