Monday, 1 August 2011
Day 50 -- 1/8/2011 Monday
I asked Ziggy if there's such thing as stopping a dopnetwork simulation. I never had a series of dopnetwork in a hip file, was my first time doing this. I experienced overlapping simulation and was causing the scene to lag. Ziggy's solution was to add a drag or alter the object's and floor's friction. He also mention using RBD freeze but it was not what I wanted and I shouldn't use that as I had quite a number of dopnetwork. After some advices, I tried out his methods. The drag method kind of worked and I stick to that since. I started working on the camera angles. I will say that I kind of wasted today as I spend quite a time working on a sculpted fluid sequence. The thing just simply wouldn't budge.
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