Friday, 12 August 2011
Day 61 -- 12/8/2011 Friday
Back from the Vegas trip, I needed some time to refresh my memory. Oh, I planned to abandon the "transformer-effect" on the cube transformation. I spend some time working on shot2 where the smaller cubes burst out of a cube. Played with the creation frame to control when each simulation kicked in, also, the point sop, where it controls the velocity vector direction which varies to its speed. Next, I went ahead to work on shot 5. That shot somehow linked up the entire sequence and I needed to finish up that fast. However, things don't always go smoothly. Firstly, I wanted to follow a camera angle reference from world of warcraft. I played with the keyframe of the camera but always didn't get what I wanted, sometimes it even get very weird result. I got stuck at this point for quite long. Next, was the movement of the cubes. The direction of the flow required tweaking and each time I tweak, the simulation cooking takes very long.
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