Soccer ball
The soccer ball modeling did cover the foreach node. I found it interesting as how it affects each piece of primitive/piece procedurally. It might be useful as my scene will be handling lots of cubes.
After lunch, we were required to do more research on our project, like how we want it to look, the mood, lighting, the style, environment, color and layout.
Here are some of the idea,
Shader: Toon/ Comic drawing style. To capture the look of comic drawing.
Background: World Map, Alphabet cube
Formation: Statue of Liberty, Wonder of World
I did thought further into it, like I wouldn't want a reflective floor (although it seems cool) as it may disrupt the concentration of the viewer and direct their attention to something else. Also have the overall concept similar, if not it will be quite weird if the cube is cool/futuristic looking but the background is some kids stuff. I am still deciding on the cube design and blend it to the surrounding concept.
Overall concept still in progress.
I went on to do some basic Vop sop as I needed the knowledge to build a Toon shader. I had no experience in shader building.






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